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Dane Kubicka

Level Designer

Work Portfolio

ATMTA
  • Level Design

  • Unreal 5 - Blueprints

  • Blender

A PVP Arena striving to provide competitive combat experiences for the game mode "SURGE".

ATMTA
  • Level Design

  • Unreal 5 - Blueprints

  • Blender

ONI faction's Central Space Station. This experience allows players to explore the diverse quarters of the Mierese, Sogmian, Photoli, and Punaab species, alongside the station's residential and commercial plots.

Star Citizen

Cloud Imperium Games
  • Level Design

  • Missions Setup

  • AI Setup - Navigation, NPC interactions

  • Character Setup

Discover and explore 15 unique new settlements across the wild of Stanton. Some are abandoned, some act as local commerce hubs, and some house gangs that don’t tolerate intruders. There’s a lot to uncover across these new locations, with even more settlements coming in the future.

Cloud Imperium Games
  • Level Design

  • Mission Setup

A racetrack created for spaceships of any kind to race to beat the clock. I blocked out the track and made iterations based on timing, turns and speed. This was fun because I worked very close with one other artist to make this track an enthrawling first official track to Star Citizen's Racing missions.

VoxRay Games
  • Level Design

  • Scripting, Missions, Dialogue

  • Art

My work on Voxlands consists of level desigining a large explorable land with a diverse cast of characters and locations to visit. I also developed the trailers and some marketting materials for this project.

VoxRay Games
  • Level Design

  • Scripting, Missions, Dialogue

  • Art

  • Trailer

My work on Voxlands consists of level desigining a large explorable land with a diverse cast of characters and locations to visit. I also developed the trailers and some marketting materials for this project.

  • Level Design

  • Mission, Dialogue Setup

  • Art

Mod created in the Skyrim Creation Kit where you travel to a location in the main Skyrim game, and take a boat to a far off island where you meet interesting characters and explore and island filled with lore and wonder. Fight the spirit of Clavous where he guards valuable treasures.

  • Level Design

  • Multiplayer

  • Game Mode

Nanolooper was a personal project with a close friend. He was the primary on the project while I supported physics, game mode and multiplayer logic.

about.

I'm Dane Kubicka, a Designer. I am currently a Level Designer at ATMTA, working on the project Star Atlas. Video Games and Films make up my knowledge and my design principles. Striving to become better at what I do day by day while making various projects to shape my skills as a Level Designer

contact.

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