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Level Design
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Unreal 5 - Blueprionts
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Blender
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Tasked to create an entire city that will host thousands of players. Blocking out a living city where players will be able to traverse a large area with their ships or on foot. This area includes player's housing from across the game. Hand crafted from the ground up, I was involved with blocking out individual houses, public buildings and parks while keeping this large zone interesting, dynamic, and exciting to all players.
Project Rosegarden
Roads, Parks, Houses and Landing pads. Everything within Project ONI has been a blast in helping create. Among only two Level Designers, we've blocked out an entire city of 550+ Habs on plots scattered across the city, with varying views and vistas. The project has taught myself how you could build quantity and still retain quality with using the latest Unreal 5 tools out there.
Greybox Iteration







