
Lorville Outskirts - Star Citizen
Credit: Level Design - Cloud Imperium Games / Turbulent Games
Platform: PC
Designed this location while helping carve out Game Design for the brand new game mode Racing Time Trials within Star Citizen's Persistent Universe. Placed beside the large city of Lorville, this racetrack lays within a working mining pit where you can find cranes, refineries and structures fit for underground ship racing. Reimagined and set a standard for design for racetracks and how players can use existing structures to map out an exciting route with twists and turns to make for a an exhilarating place to fly their ships.





Completed Project Goals
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Map out a fun and exciting route for players to fly through as a race track
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Design one full racetrack level from concept to completion
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Visualize and create a racing language that is clear to the player such as checkpoints and corners using natural structures
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Support artists vision and communicate design best practices to best guide the player in racing
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Support and reiterate design based on leads criticism
Blocking out track and race details
Markup definitions:
Yellow: The new additions to this community track Red: Player's race route
Green: Checkpoints
Yellow Numbers: Checkpoint numbers
Level Focus:
A. Player starts at Starting Point, countdown begins
B. Timer starts
C. Player flys through each checkpoing
D. Player finishes race through Finish Line
Replay Value:
Multiple beatable trophy times allow for players to be rewarded with different currencies based on the won time bracket.
Different ships will aliow players to score better times allowing players to retry race with different vehicles
Focus Points:
Yellow corners are pain points and can cause issues with players
being misguided
Create natural looking corners and structures to guide the player while maintaining a fun experience
Race Mode:
Time Trials
Race against the clock in a trophy based reward system.

Level Design


Construct spacing defining player obstacles to help guide the player throughout course of development and design of racetrack
Lap of final level